Remembering Geometry Dash Meltdown

An image of the second level of Geometry Dash Meltdown, Viking Arena, which is a fire/lava themed level.

In the long long ago there was this game called Geometry Dash. I played it, and I still do sometimes! And in the very long ago of literally just yesterday, I wrote about a game called Dashy Square which was inspired by it.

In that post I said that I started playing Geometry Dash on July 2016, which was when I bought the original game, however it isn't exactly true. Nine years ago to the day, on June 24, 2016, I bought the first spin-off (excluding the Lite Version) of GD: Geometry Dash Meltdown.

App Store images of the games showing when I got them. I got Geometry Dash Meltdown on June 24, 2016, and the original game on July 13, 2016.

Geometry Dash Meltdown was the first of the game's three spin-offs (again, excluding Lite), and at the time the only one. Since the original game cost money (and also since this was the first search result on the App Store at the time, I think) I first got this version. Fortunately, despite being a spin-off, it acted as its own game, since there were three new levels which served the function of complete tutorials!

The first level, The Seven Seas, only used the regular cube and the ship, with only blocks and spikes. It is this game's equivalent of Stereo Madness, and it perfectly introduces its mechanics! (Though I honestly did get stuck on the part where the coin drops down for a very long time, since the movement threw me off and caused me to jump, lol). The level did have a very nice theme! It had a simple brick block design for basically the whole thing, but it perfectly fit the theme!

A screenshot of The Seven Seas. The first coin is popping down from a platform. This is the part that used to throw me off.

The second level was Viking Arena! Which served as this game's equivalent of Back on Track, introducing the jump pads. The level had an interesting style! It had a very fiery aesthetic, with the starting section being pitch black with only orange outlines for its objects, and most sections after that being made of fiery reds, oranges, yellows, and even pinks.

Interestingly enough, there is one section near the that goes against this, and instead has a chillier purple/pink background and cyan grass blocks and spikes, which are very cold. I absolutely love this section though, mostly due to that sharp contrast!

The rest of the level uses a mix of those grass blocks and the same bricks from The Seven Seas, and it all comes to a climax with a big fire wall of monsters chasing you at the end of the level (though of course they can't actually get you).

I love this level, and it's the hottest level of the game, and honestly the only one I'd consider fully appropriate for the Meltdown theme, since The Seven Seas was kind of temperate, but the other level… well…

A screenshot from the middle of Viking Arena, the usual flames and warm colours are replaced by water and very bright cyans, purples, and pinks.

The third and final level of the game is Airborne Robots, which abandons the warmth from Viking Arena altogether and replaces it with a very cold-looking background, block design, and colours (excluding the occasional orange but even that is accompanied by other cold colours). It goes for a much more mechanical and futuristic look, which perfectly fits its song and I personally adore, but it's probably not the most fitting for a game called Meltdown.

It introduces the jump orbs to the game, but actually introduces something which the original GD's third level, Polargeist, didn't, which is the ball gamemode! It introduces the ball perfectly and the way it synchronizes with the music is fantastic!

Really, this is just a very well-rounded (LOL) and enjoyable level that is probably my favourite of the three! Also this is a small thing but I really love the parts that turn grayscale, that isn't really something seen a lot in Geometry Dash, so I found it quite cool!

A screenshot from the first ball section in Airborne Robots.

In general this was actually an amazing way for me to be able to get into the game! There were three easy levels, all with very distinct looks, that taught the most fundamental mechanics of the game, and it had a very unique style which could show off some of the game's uniqueness and personality! Not to mention the fact that all of the game's actual music, created by the fantastic F-777, are some of my favourite songs to be used in any official level!

Geometry Dash Meltdown holds a special place in my heart for being what got me into the game, and I am happy to say that it holds up incredibly all these years later!

(Also the game's exclusive icons are great and I hated having to wait seven years to be able to use them in the base game.)

GD Meltdown's seven icons which were exclusive to this game (and Subzero) until update 2.2 released in December 2023.